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f75dfc706a
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6f2d24717d |
@@ -58,7 +58,7 @@ fun LifeTimeView(
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Spacer(modifier = Modifier.height(2.px.dp))
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// Temp 0..7
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for (i in 0..lifeTimeTypes.size -1) {
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for (i in 0..lifeTimeTypes.size - 1) {
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val value = when (i) {
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0 -> lifeTime.lamp
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1 -> lifeTime.hp5x5
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@@ -1106,7 +1106,7 @@ class MainViewModel @Inject constructor(
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CMD.LASER_STATUS -> {
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val l = packet.data.toLaserStatus()
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setLaserStatus(l.copy())
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// on receuve laser on (or interval) increase count and save to pref.
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// on receive laser on (or interval) increase count and save to pref.
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// Laser On 패킷만 counting 하도록 변경 (2개 패킷 모두 수신 됨)
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if (_laserStatus.value.laserStatus == LASER_STATUS.LASER_ON /* || l.laserStatus == LASER_STATUS.INTERVAL */) {
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playBeepSound()
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@@ -1185,58 +1185,19 @@ class MainViewModel @Inject constructor(
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setEnergyControl(EnergyControl(0x03, 0x00))
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setEnergyMeasured(EnergyMeasured(0x04, 0x00, 0x00))
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// hand piece 별 count 증가
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when (h.type) {
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1 -> { // hp 5x5
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setLifeTime(
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_lifeTime.value.copy(
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hp5x5 = _lifeTime.value.hp5x5 + 1
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)
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)
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saveLifeTimeToPreference()
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Timber.d("_lifeTime (hp5x5): ${_lifeTime}")
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}
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2 -> {
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setLifeTime(
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_lifeTime.value.copy(
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hp7x7 = _lifeTime.value.hp7x7 + 1
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)
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)
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saveLifeTimeToPreference()
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Timber.d("_lifeTime (hp7x7): ${_lifeTime}")
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}
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3 -> {
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setLifeTime(
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_lifeTime.value.copy(
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hp10x10 = _lifeTime.value.hp10x10 + 1
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)
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)
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saveLifeTimeToPreference()
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Timber.d("_lifeTime (hp10x10): ${_lifeTime}")
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}
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4 -> {
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setLifeTime(
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_lifeTime.value.copy(
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hp12x12 = _lifeTime.value.hp12x12 + 1
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)
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)
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saveLifeTimeToPreference()
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Timber.d("_lifeTime (hp12x12): ${_lifeTime}")
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}
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5 -> {
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setLifeTime(
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_lifeTime.value.copy(
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hp3x15 = _lifeTime.value.hp3x15 + 1
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)
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)
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saveLifeTimeToPreference()
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Timber.d("_lifeTime (hp3x15): ${_lifeTime}")
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}
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val connectedHandPieceLifeTime = when (h.type) {
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1 -> lifeTime.value.hp5x5
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2 -> lifeTime.value.hp7x7
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3 -> lifeTime.value.hp10x10
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4 -> lifeTime.value.hp12x12
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5 -> lifeTime.value.hp3x15
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else -> {
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Timber.d("unknwon hand piece type: ${h.type}")
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Timber.d("Unknown Hand-piece type: ${h.type}")
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return@launch
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}
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}
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Timber.d("HAND_PIECE lifetime: type=${h.type}, value=${connectedHandPieceLifeTime}, hpCount=${hpCount.value}")
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// hand piece가 변경 시점 에서, pref 테이블 값을 -> energyTable 로 로딩
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loadFluenceTable(handPiece.value.type)
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