2 Commits

2 changed files with 11 additions and 50 deletions

View File

@@ -58,7 +58,7 @@ fun LifeTimeView(
Spacer(modifier = Modifier.height(2.px.dp))
// Temp 0..7
for (i in 0..lifeTimeTypes.size -1) {
for (i in 0..lifeTimeTypes.size - 1) {
val value = when (i) {
0 -> lifeTime.lamp
1 -> lifeTime.hp5x5

View File

@@ -1106,7 +1106,7 @@ class MainViewModel @Inject constructor(
CMD.LASER_STATUS -> {
val l = packet.data.toLaserStatus()
setLaserStatus(l.copy())
// on receuve laser on (or interval) increase count and save to pref.
// on receive laser on (or interval) increase count and save to pref.
// Laser On 패킷만 counting 하도록 변경 (2개 패킷 모두 수신 됨)
if (_laserStatus.value.laserStatus == LASER_STATUS.LASER_ON /* || l.laserStatus == LASER_STATUS.INTERVAL */) {
playBeepSound()
@@ -1185,58 +1185,19 @@ class MainViewModel @Inject constructor(
setEnergyControl(EnergyControl(0x03, 0x00))
setEnergyMeasured(EnergyMeasured(0x04, 0x00, 0x00))
// hand piece 별 count 증가
when (h.type) {
1 -> { // hp 5x5
setLifeTime(
_lifeTime.value.copy(
hp5x5 = _lifeTime.value.hp5x5 + 1
)
)
saveLifeTimeToPreference()
Timber.d("_lifeTime (hp5x5): ${_lifeTime}")
}
2 -> {
setLifeTime(
_lifeTime.value.copy(
hp7x7 = _lifeTime.value.hp7x7 + 1
)
)
saveLifeTimeToPreference()
Timber.d("_lifeTime (hp7x7): ${_lifeTime}")
}
3 -> {
setLifeTime(
_lifeTime.value.copy(
hp10x10 = _lifeTime.value.hp10x10 + 1
)
)
saveLifeTimeToPreference()
Timber.d("_lifeTime (hp10x10): ${_lifeTime}")
}
4 -> {
setLifeTime(
_lifeTime.value.copy(
hp12x12 = _lifeTime.value.hp12x12 + 1
)
)
saveLifeTimeToPreference()
Timber.d("_lifeTime (hp12x12): ${_lifeTime}")
}
5 -> {
setLifeTime(
_lifeTime.value.copy(
hp3x15 = _lifeTime.value.hp3x15 + 1
)
)
saveLifeTimeToPreference()
Timber.d("_lifeTime (hp3x15): ${_lifeTime}")
}
val connectedHandPieceLifeTime = when (h.type) {
1 -> lifeTime.value.hp5x5
2 -> lifeTime.value.hp7x7
3 -> lifeTime.value.hp10x10
4 -> lifeTime.value.hp12x12
5 -> lifeTime.value.hp3x15
else -> {
Timber.d("unknwon hand piece type: ${h.type}")
Timber.d("Unknown Hand-piece type: ${h.type}")
return@launch
}
}
Timber.d("HAND_PIECE lifetime: type=${h.type}, value=${connectedHandPieceLifeTime}, hpCount=${hpCount.value}")
// hand piece가 변경 시점 에서, pref 테이블 값을 -> energyTable 로 로딩
loadFluenceTable(handPiece.value.type)