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5d98419ef2
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f75dfc706a |
@@ -392,10 +392,13 @@ class PresetViewModel @Inject constructor(
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val newRepetitionIndex = repetitionList.value.indexOf(repetition).takeIf { it != -1 } ?: 0
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val newRepetition = if (isUp == UpDownState.Up) {
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// Original logic: repetitionIndex < PulseDurations.size -1 (Likely a typo, should be Repetitions.size)
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if (newRepetitionIndex < repetitionList.value.size - 1) repetitionList.value[newRepetitionIndex + 1] else repetition
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} else {
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if(newRepetitionIndex < repetitionList.value.size - 1) repetitionList.value[newRepetitionIndex + 1]
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else repetition
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}
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else {
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// Original logic: repetitionIndex > 1
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if (newRepetitionIndex > 0) repetitionList.value[newRepetitionIndex - 1] else repetition
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if (newRepetitionIndex > 0) repetitionList.value[newRepetitionIndex - 1]
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else repetition
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}
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val updatedPreset = currentList[index].copy(repetition = newRepetition)
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@@ -1117,6 +1117,9 @@ class MainViewModel @Inject constructor(
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increaseLampCount()
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saveLampCountToPreference()
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Timber.d("Laser shot: lampCount=${_lampCount.value}, laserCount=${_laserCount.value} " +
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"handPieceType=${handPiece.value.type}, hpCount=${hpCount.value}")
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val repetitionIndex = repetitionAngle.value.degreeToStep(totalSteps = repetitionList.value.size)
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val repetition = repetitionList.value[repetitionIndex]
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Timber.d("repetition: ${repetition}")
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@@ -1198,7 +1201,6 @@ class MainViewModel @Inject constructor(
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}
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Timber.d("HAND_PIECE lifetime: type=${h.type}, value=${connectedHandPieceLifeTime}, hpCount=${hpCount.value}")
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// hand piece가 변경 시점 에서, pref 테이블 값을 -> energyTable 로 로딩
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loadFluenceTable(handPiece.value.type)
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