Load preset values even without priority
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@@ -780,21 +780,25 @@ fun PresetLoadPopup(
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.noRippleClickable(onClick = {
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Timber.d("onClick - Preset Load")
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val selectedPreset =
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presetViewModel.getPreset(selectedPresetIndex)
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val priority =
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selectedPreset?.priority ?: 0
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val selectedPreset = presetViewModel.getPreset(selectedPresetIndex)
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if (selectedPreset == null) {
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Timber.w("onClick - Preset Load: selectedPreset is null. index=$selectedPresetIndex")
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return@noRippleClickable
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}
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val priority = selectedPreset.priority
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Timber.d("onClick - Preset Load ($priority)")
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// if (priority > 0) { // TODO : 검증 필요
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if (priority > 0) {
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mainViewModel.setSelectedPresetIndex( priority )
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mainViewModel.applyPreset(priority)
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} else {
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// 우선순위가 NONE인 경우, 인덱스 설정 X
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mainViewModel.setSelectedPresetIndex(0)
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mainViewModel.applyPreset(selectedPreset)
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}
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presetViewModel.clearPreset()
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onClick.invoke(false)
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// } else {
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// Timber.d("SKIP - Preset Load ($priority)")
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// }
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})
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.size(40.px.dp)
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.background(Color.Transparent)
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@@ -2082,28 +2082,59 @@ class MainViewModel @Inject constructor(
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Timber.d("preset: ${preset}")
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val newPreset = if (preset == null) {
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val defaultPulseWidth = PulseDurations.first()
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Preset(
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handPieceType = handPiece.value.type,
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priority = priority,
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fluence = energyTable.value.getKey2ListForKey1(0.5f).first(),
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fluence = energyTable.value.getKey2ListForKey1(defaultPulseWidth).firstOrNull() ?: 0f,
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repetition = repetitionList.value.first(),
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pulseWidth = PulseDurations.first(),
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pulseWidth = defaultPulseWidth,
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)
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} else {
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preset
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}
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applyPreset(newPreset)
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}
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val fluenceList = energyTable.value.getKey2ListForKey1(newPreset.pulseWidth)
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fun applyPreset(preset: Preset) {
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val newPreset = preset.copy()
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val pulseStep = PulseDurations.indexOf(newPreset.pulseWidth).takeIf {it != -1} ?: 0
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val fluenceStep = fluenceList.indexOf(newPreset.fluence).takeIf {it != -1} ?: 0
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val repetitionStep = repetitionList.value.indexOf(newPreset.repetition).takeIf {it != -1} ?: 0
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val resolvedPulseWidth = PulseDurations[pulseStep]
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// 프리셋의 pulseWidth 기준으로 실제 사용 가능한 fluence 목록을 먼저 동기화한다.
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val newFluenceList = energyTable.value.getKey2ListForKey1(resolvedPulseWidth)
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if (newFluenceList != fluenceList.value) {
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setFluenceList(newFluenceList)
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}
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// 프리셋 fluence가 정확히 없을 수 있으므로, 가장 가까운 값으로 보정한다.
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val resolvedFluence = newFluenceList.minByOrNull { abs(it - newPreset.fluence) }
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?: newFluenceList.firstOrNull()
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?: 0f
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val fluenceStep = newFluenceList.indexOf(resolvedFluence).takeIf { it != -1 } ?: 0
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// 보정된 (pulseWidth, fluence) 조합으로 repetition 테이블을 다시 계산한다.
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val hzType = hzTable.value.getValue(resolvedPulseWidth, resolvedFluence)
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val newRepetitionList = RepetitionsByColorKey[hzType] ?: RepetitionsByColorKey[KEY_YELLOW]!!
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if (newRepetitionList != repetitionList.value) {
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setRepetitionList(newRepetitionList)
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}
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val repetitionStep = newRepetitionList.indexOf(newPreset.repetition).takeIf { it != -1 } ?: 0
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Timber.d("pulseStep: ${pulseStep} fluenceStep: ${fluenceStep} repetitionStep: ${repetitionStep}")
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val pulseAngle = pulseStep.stepToDegree(totalSteps = PulseDurations.size)
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val fluenceAngle = fluenceStep.stepToDegree(totalSteps = fluenceList.size)
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val repetitionAngle = repetitionStep.stepToDegree(totalSteps = repetitionList.value.size)
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val fluenceAngle = if (newFluenceList.isNotEmpty()) {
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fluenceStep.stepToDegree(totalSteps = newFluenceList.size)
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} else {
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0f
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}
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val repetitionAngle = if (newRepetitionList.isNotEmpty()) {
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repetitionStep.stepToDegree(totalSteps = newRepetitionList.size)
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} else {
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0f
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}
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Timber.d("pulseStep: ${pulseStep} fluenceStep: ${fluenceStep} repetitionStep: ${repetitionStep}")
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