Merge pull request 'Fix repetition angle handling for single-value list' (#61) from feature/ISSUE-27 into develop

Reviewed-on: #61
This commit was merged in pull request #61.
This commit is contained in:
2026-03-08 07:07:00 +00:00
2 changed files with 37 additions and 25 deletions

View File

@@ -304,7 +304,7 @@ fun HomeScreen(
pulseType = pulseType, pulseType = pulseType,
handPieceType = handPiece.type, handPieceType = handPiece.type,
type = LaserStatusType.REPETITION, type = LaserStatusType.REPETITION,
angle = if (pulseType == 0 || repetitionList.size < 2) 0f else repetitionAngle, angle = if (pulseType == 0 || repetitionList.isEmpty()) 0f else repetitionAngle,
onChange = { angle -> onChange = { angle ->
if (handPiece.type == 0) { if (handPiece.type == 0) {
Toast.makeText( Toast.makeText(
@@ -315,7 +315,7 @@ fun HomeScreen(
return@LaserControlView return@LaserControlView
} }
if (pulseType == 0 || repetitionList.size < 2) { if (pulseType == 0 || repetitionList.isEmpty()) {
//Toast.makeText(context, "Single pulse type (0 Hz)", Toast.LENGTH_SHORT).show() //Toast.makeText(context, "Single pulse type (0 Hz)", Toast.LENGTH_SHORT).show()
} else { } else {
mainViewModel.onChangeRepetition(angle) mainViewModel.onChangeRepetition(angle)
@@ -332,7 +332,7 @@ fun HomeScreen(
return@LaserControlView return@LaserControlView
} }
if (pulseType == 0 || repetitionList.size < 2) { if (pulseType == 0 || repetitionList.isEmpty()) {
//Toast.makeText(context, "Single pulse type (0 Hz)", Toast.LENGTH_SHORT).show() //Toast.makeText(context, "Single pulse type (0 Hz)", Toast.LENGTH_SHORT).show()
} else { } else {
//mainViewModel.onClickRepetition(state) //mainViewModel.onClickRepetition(state)

View File

@@ -2130,11 +2130,10 @@ class MainViewModel @Inject constructor(
} else { } else {
0f 0f
} }
val repetitionAngle = if (newRepetitionList.isNotEmpty()) { val repetitionAngle = repetitionIndexToAngle(
repetitionStep.stepToDegree(totalSteps = newRepetitionList.size) index = repetitionStep,
} else { totalSteps = newRepetitionList.size,
0f )
}
Timber.d("pulseStep: ${pulseStep} fluenceStep: ${fluenceStep} repetitionStep: ${repetitionStep}") Timber.d("pulseStep: ${pulseStep} fluenceStep: ${fluenceStep} repetitionStep: ${repetitionStep}")
@@ -2178,23 +2177,21 @@ class MainViewModel @Inject constructor(
setRepetitionList(newRepetitionList) setRepetitionList(newRepetitionList)
} }
// Smartly preserve Repetition Angle // 4. Resolve and apply repetition by value (not by old angle/index).
// 4. Check if the old repetition value exists in the new list. val targetRepetition = currentRepetitionValue ?: 0f
val oldRepetitionIndex = if (currentRepetitionValue != null) { val resolvedRepetition = newRepetitionList.minByOrNull { abs(it - targetRepetition) } ?: 0f
newRepetitionList.indexOf(currentRepetitionValue) val resolvedRepetitionIndex = newRepetitionList.indexOf(resolvedRepetition).takeIf { it >= 0 } ?: 0
} else {
-1
}
if (oldRepetitionIndex != -1) { if (newRepetitionList.isNotEmpty()) {
// If the old value exists, set the slider to that position. val resolvedRepetitionAngle = repetitionIndexToAngle(
val preservedAngle = oldRepetitionIndex.stepToDegree(totalSteps = newRepetitionList.size) index = resolvedRepetitionIndex,
setRepetitionAngle(preservedAngle) totalSteps = newRepetitionList.size,
Timber.d("Repetition value $currentRepetitionValue preserved at new angle $preservedAngle.") )
setRepetitionAngle(resolvedRepetitionAngle)
Timber.d("Resolved repetition by value: old=$currentRepetitionValue, new=$resolvedRepetition, angle=$resolvedRepetitionAngle")
} else { } else {
// If it doesn't exist, THEN reset the slider to the beginning.
setRepetitionAngle(0f) setRepetitionAngle(0f)
Timber.d("Repetition value $currentRepetitionValue not supported in new list. Resetting angle.") Timber.d("Repetition list is empty. Resetting repetition angle to 0f.")
} }
// 5. Conditionally reset the fluence angle slider if needed // 5. Conditionally reset the fluence angle slider if needed
@@ -2301,8 +2298,12 @@ class MainViewModel @Inject constructor(
fun onChangeRepetition(angle: Float) { fun onChangeRepetition(angle: Float) {
// This logic is simple and has no complex dependencies, so it can remain as is. // This logic is simple and has no complex dependencies, so it can remain as is.
if (angle != repetitionAngle.value) { val normalizedAngle = repetitionIndexToAngle(
setRepetitionAngle(angle) index = angle.degreeToStep(totalSteps = repetitionList.value.size),
totalSteps = repetitionList.value.size,
)
if (normalizedAngle != repetitionAngle.value) {
setRepetitionAngle(normalizedAngle)
} }
setSelectedPresetIndex(0) setSelectedPresetIndex(0)
} }
@@ -2313,12 +2314,23 @@ class MainViewModel @Inject constructor(
val newStep = if (state == UpDownState.Up) currentStep + 1 else currentStep - 1 val newStep = if (state == UpDownState.Up) currentStep + 1 else currentStep - 1
if (newStep in repetitionList.value.indices) { if (newStep in repetitionList.value.indices) {
val newRepetitionAngle = newStep.stepToDegree(totalSteps = repetitionList.value.size) val newRepetitionAngle = repetitionIndexToAngle(
index = newStep,
totalSteps = repetitionList.value.size,
)
setRepetitionAngle(newRepetitionAngle) setRepetitionAngle(newRepetitionAngle)
setSelectedPresetIndex(0) setSelectedPresetIndex(0)
} }
} }
private fun repetitionIndexToAngle(index: Int, totalSteps: Int): Float {
return when {
totalSteps <= 0 -> 0f
totalSteps == 1 -> 270f
else -> index.stepToDegree(totalSteps = totalSteps)
}
}
/** /**
* Perform all heavy I/O in a single background block. * Perform all heavy I/O in a single background block.
* This prevents the "Skipped frames" caused by 30+ sequential bridge calls * This prevents the "Skipped frames" caused by 30+ sequential bridge calls